Meet our Community
Our aim within the Computing Department is to provide our pupils with the skills to produce high quality work and to promote problem-solving techniques. We equip pupils with the skills required to deal with different forms of programming languages using computational thinking, control and monitoring, digital Literacy and hardware and software. Pupils have access to over 200 computers in and around school. There are five computer rooms equipped with networked work stations providing full access to the School VLE (Microsoft 365), Email, Internet and Office 2016.
Key Stage 3
Pupils will study the National Curriculum Programme of Study which will provide them with a range of different skills. These include:
- Spreadsheet Modelling – including complex formulas and functions
- Data Handling – including relational databases
- Control and Monitoring – LightBot, Win Logo and Scratch programming
- Website Creation – Dreamweaver
- Programming – Computational Thinking using Kodu and Python amongst other
- Problem Solving: Abstraction and decomposition
- Networking and Encryption
- Computer Ethics and Laws
- Creative Media: Photoshop and digital editing
Key Stage 4
The department is involved with pupils at both key stages allowing them to decide on a two possible pathways.
Computer Science GCSE. The qualification will build on the knowledge, understanding and skills established through the Computer Science elements of the Key Stage 3 programme of study. The content has been designed not only to allow for a solid basis of understanding but to engage learners and get them thinking about real world application.
Our pupils complete 3 components to be awarded the Computer Science GCSE, some of the main topics covered in each units are shown below.
- Systems Architecture
- Wired and Wireless Networks
- Ethical, Legal and Cultural Implications of Computers
Computational Thinking, Algorithms and Programming
- Programming Techniques
- Robust Programs
- Data Representation
- Programming Techniques
- Testing and Evaluation and Conclusion
iMedia vocational. Cambridge Nationals in Creative iMedia is a media sector-focused qualification, including film, television, web development, gaming and animation, all requiring essential ICT skills. It provides knowledge in a number of key areas in this field, from pre-production skills and strategic planning to digital animation and has a motivating, hands-on approach to both teaching and learning.
Two mandatory units:
- Pre-production skills
- Creating digital graphics
Two optional units could include:
- Creating 2D and 3D digital characters
- Storytelling with a comic strip
- Creating a multipage website
- Creating a digital
- Creating interactive multimedia products
- Creating a digital sound sequence
- Creating a digital video sequence
- Digital photography
- Designing a game concept
- Developing digital games
How we approach our curriculum and assessment methodology
Each unit of work for KS3 has one mid-point assessment using “Quizizz” (online testing). This will also be where the “GAP” task is completed. Pupils will also complete a second assessment on Quizizz with those same questions repeated, and then further questions based upon the remaining unit of study. A final AwL assessment grid with self-reflection and evaluation will be completed and logged online (OneNote). This allows pupils to address specific areas where they can improve, and also work independently inside and outside of lessons.
At KS4, we ensure that school marking and assessment policy is followed and applied for each individual course and qualification and that all pupils have regular summative and formative assessment. For each course, this is applied in the most suitable way while ensuring we comply with examination regulations. For more information, please contact Miss S. Sohal (Head of Department)
Current Examination Board(s):
Computer Science: OCR